{"id":168011,"date":"2023-02-01T18:32:00","date_gmt":"2023-02-01T18:32:00","guid":{"rendered":"https:\/\/jwolfepr.com\/dev\/?post_type=articles&#038;p=168011"},"modified":"2026-03-05T04:16:17","modified_gmt":"2026-03-05T04:16:17","slug":"the-future-of-production-amplified-how-real-time-graphics-are-changing-the-face-of-film-and-television-production","status":"publish","type":"articles","link":"https:\/\/jwolfepr.com\/dev\/articles\/the-future-of-production-amplified-how-real-time-graphics-are-changing-the-face-of-film-and-television-production\/","title":{"rendered":"The Future of Production Amplified: How Real-Time Graphics Are Changing the Face of Film and Television Production"},"content":{"rendered":"\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-columns article-content is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:100%\">\n<figure class=\"wp-block-image size-full\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" data-attachment-id=\"168012\" data-permalink=\"https:\/\/jwolfepr.com\/dev\/articles\/the-future-of-production-amplified-how-real-time-graphics-are-changing-the-face-of-film-and-television-production\/fop_miles-perkins_fb-1280x720\/\" data-orig-file=\"https:\/\/i0.wp.com\/jwolfepr.com\/dev\/wp-content\/uploads\/2024\/09\/FoP_Miles-Perkins_FB-1280x720-1.png?fit=1280%2C720&amp;ssl=1\" data-orig-size=\"1280,720\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"FoP_Miles-Perkins_FB-1280&amp;#215;720\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/jwolfepr.com\/dev\/wp-content\/uploads\/2024\/09\/FoP_Miles-Perkins_FB-1280x720-1.png?fit=1024%2C576&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/jwolfepr.com\/dev\/wp-content\/uploads\/2024\/09\/FoP_Miles-Perkins_FB-1280x720-1.png?resize=1280%2C720&#038;ssl=1\" alt=\"\" class=\"wp-image-168012\" srcset=\"https:\/\/i0.wp.com\/jwolfepr.com\/dev\/wp-content\/uploads\/2024\/09\/FoP_Miles-Perkins_FB-1280x720-1.png?w=1280&amp;ssl=1 1280w, https:\/\/i0.wp.com\/jwolfepr.com\/dev\/wp-content\/uploads\/2024\/09\/FoP_Miles-Perkins_FB-1280x720-1.png?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/jwolfepr.com\/dev\/wp-content\/uploads\/2024\/09\/FoP_Miles-Perkins_FB-1280x720-1.png?resize=1024%2C576&amp;ssl=1 1024w, https:\/\/i0.wp.com\/jwolfepr.com\/dev\/wp-content\/uploads\/2024\/09\/FoP_Miles-Perkins_FB-1280x720-1.png?resize=768%2C432&amp;ssl=1 768w, https:\/\/i0.wp.com\/jwolfepr.com\/dev\/wp-content\/uploads\/2024\/09\/FoP_Miles-Perkins_FB-1280x720-1.png?resize=640%2C360&amp;ssl=1 640w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<hr class=\"wp-block-separator has-text-color has-luminous-vivid-amber-color has-alpha-channel-opacity has-luminous-vivid-amber-background-color has-background\"\/>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-luminous-vivid-amber-color has-alpha-channel-opacity has-luminous-vivid-amber-background-color has-background\"\/>\n\n\n\n<h3 class=\"wp-block-heading\">TL;DR<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><em>Miles Perkins, Industry Manager of Film &amp; Television at Epic Games, discusses how real-time graphics are revolutionizing production for film and television.<\/em><em><\/em><\/li>\n\n\n\n<li><em>Virtual production has exploded since 2019, moving from just three stages using Unreal Engine for VP to more than 300 stages worldwide today.<\/em><\/li>\n\n\n\n<li><em>Since its introduction in 1995, Unreal Engine has evolved into a massive toolset with applications touching every aspect of the M&amp;E industry.<\/em><\/li>\n\n\n\n<li><em>In the future, entire feature films could be made inside game engines using virtual production techniques.<\/em><\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-luminous-vivid-amber-color has-alpha-channel-opacity has-luminous-vivid-amber-background-color has-background\"\/>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-luminous-vivid-amber-color has-alpha-channel-opacity has-luminous-vivid-amber-background-color has-background\"\/>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div><\/div>\n\n\n\n<iframe loading=\"lazy\" src=\"https:\/\/widget.spreaker.com\/player?episode_id=52632387&amp;theme=light&amp;playlist=false&amp;playlist-continuous=false&amp;chapters-image=true&amp;episode_image_position=right&amp;hide-logo=false&amp;hide-likes=true&amp;hide-comments=true&amp;hide-sharing=false&amp;hide-download=true\" width=\"100%\" height=\"200px\" frameborder=\"0\"><\/iframe>\n\n\n\n<p class=\"wp-block-paragraph\">Kicking off NAB Amplify\u2019s video series \u201cThe Future of Production Amplified,\u201d NAB Amplify content partner Jennifer Wolfe and Miles Perkins, industry manager of Film &amp; Television at Epic Games, consider how real-time graphics are revolutionizing production for film and television.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A key member of the Epic Games Unreal Engine team, driving strategic business development and adoption of real-time workflows in the Media &amp; Entertainment industry, Perkins built his career over 23 years at Lucasfilm, serving as a senior staff member overseeing marketing campaigns for blockbusters including the <em>Star Wars<\/em> prequels, the <em>Jurassic Park<\/em> series, the <em>Pirates of the Caribbean<\/em> series, and <em>Iron Man<\/em> 1 &amp; 2. He also served as VP of Marketing at Jaunt, one of the earliest and most technologically innovative startups in the XR industry.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In his current role at Epic Games Perkins has a bird\u2019s-eye view of the M&amp;E landscape, and has watched virtual production explode since 2019, moving from just three stages using Unreal Engine for VP to more than 300 stages worldwide today.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In Part 1 of the chat Perkins discusses what\u2019s driving the rapid adoption of virtual production in film and TV, as well as the trends he expects to see in the coming year. He also explains the difference between virtual production and in-camera VFX, the biggest issues the industry is currently facing, and whether we might see a future where entire films are made inside Unreal Engine.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Watch Part 1:<\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"How Real-Time Graphics Are Changing the Face of Film and Television Production \u2014 Part 1\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/p5PvZAyOqZI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In Part 2, Perkins talks about the history of Unreal Engine since its introduction in 1995, and how it has evolved into a massive toolset with applications touching every aspect of the M&amp;E industry. He also discusses the latest advances in <a href=\"https:\/\/www.unrealengine.com\/en-US\/unreal-engine-5\" target=\"_blank\" rel=\"noreferrer noopener\">Unreal Engine 5.1<\/a> and how they will impact film and TV production, and how Epic Games is working with other technology developers to advance the evolution of real-time graphics.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Watch Part 2:<\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"How Real-Time Graphics Are Changing the Face of Film and Television Production \u2014 Part 2\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/Vyd6Ww0JfvI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In Part 3, Perkins chats about applications for real-time graphics outside of LED volumes, the advantages of hybrid workflows, and how virtual production boosts live entertainment workflows. He also discusses how real-time graphics are powering the democratization of film and TV production.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Watch Part 3:<\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"How Real-Time Graphics Are Changing the Face of Film and Television Production \u2014 Part 3\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/c2v8sQgY2aQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>You can connect with <a href=\"https:\/\/www.linkedin.com\/in\/milesperkins\/\" target=\"_blank\" rel=\"noreferrer noopener\">Miles Perkins on LinkedIn<\/a>. For more information about the use of real-time graphics for virtual production, visit the <a href=\"https:\/\/www.unrealengine.com\/en-US\/virtual-production\" target=\"_blank\" rel=\"noreferrer noopener\">Unreal Engine Virtual Production Hub<\/a>. You can also learn about the <a href=\"https:\/\/www.unrealengine.com\/en-US\/fellowship\" target=\"_blank\" rel=\"noreferrer noopener\">Unreal Engine Fellowship<\/a>, a 30-day intensive blended learning experience designed for industry professionals in film, animation and VFX, and the Epic Games <a href=\"https:\/\/www.unrealengine.com\/en-US\/metahuman\" target=\"_blank\" rel=\"noreferrer noopener\">MetaHuman<\/a> framework enabling photorealistic, easy-to-create digital humans.<\/em><\/p>\n\n\n\n<div class=\"wp-block-group has-luminous-vivid-amber-color has-text-color\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-luminous-vivid-amber-color has-css-opacity has-luminous-vivid-amber-background-color has-background is-style-default\"\/>\n\n\n\n<h4 class=\"wp-block-heading has-luminous-vivid-amber-background-color has-background\" id=\"navigating-the-metaverse\"><a href=\"https:\/\/amplify.nabshow.com\/?s=future%20of%20production%20amplified&amp;v=content\" target=\"_blank\" rel=\"noreferrer noopener\">DISCOVER THE FUTURE OF PRODUCTION AMPLIFIED:<\/a><\/h4>\n\n\n\n<h6 class=\"wp-block-heading has-black-color has-text-color has-medium-font-size\" id=\"the-metaverse-may-be-a-wild-frontier-but-here-at-nab-amplify-we-ve-got-you-covered-hand-selected-from-our-archives-here-are-some-of-the-essential-insights-you-ll-need-to-expand-your-knowledge-base-and-confidently-explore-the-new-horizons-ahead\"><em><em>Take a peek into The Future of Production Amplified with <\/em><\/em>NAB Amplify<em><em>\u2019s series featuring top creatives and other M&amp;E professionals helping to shape the future of film and television production. Gain insights into the latest trends in virtual production, cloud-based workflows, real-time graphics, live production, digital humans and other cutting-edge technologies as we chat with industry experts from AWS, Epic Games, Digital Domain, and more!<\/em><\/em><\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/amplify.nabshow.com\/articles\/create-hanno-basse-digital-humans\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Future of Production Amplified: Bringing Digital Humans into the Spotlight<\/a><\/strong><\/li>\n\n\n\n<li><strong><a href=\"https:\/\/amplify.nabshow.com\/articles\/create-orbital-studios-virtual-production\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Future of Production Amplified: Pushing the Limits of Virtual Production<\/a><\/strong><\/li>\n\n\n\n<li><strong><a rel=\"noreferrer noopener\" href=\"https:\/\/amplify.nabshow.com\/articles\/connect-aws-finishing-cloud\/\" target=\"_blank\">The Future of Production Amplified: Bringing Finishing to the Cloud<\/a><\/strong><\/li>\n\n\n\n<li><strong><a rel=\"noreferrer noopener\" href=\"https:\/\/amplify.nabshow.com\/articles\/create-broadcast-quality-graphics\/\" target=\"_blank\">The Future of Production Amplified: Delivering Broadcast-Quality Graphics to Creators Everywhere<\/a><\/strong><\/li>\n\n\n\n<li><strong><a href=\"https:\/\/amplify.nabshow.com\/articles\/create-etcusc-virtual-production-cloud-fathead\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Future of Production Amplified: ETC@USC Takes Virtual Production into the Cloud with \u201cFathead\u201d<\/a><\/strong><\/li>\n\n\n\n<li><strong><a rel=\"noreferrer noopener\" href=\"https:\/\/amplify.nabshow.com\/articles\/create-open-source-taking-hollywood-by-storm\/\" target=\"_blank\">The Future of Production Amplified: How Open Source Is Taking Hollywood by Storm<\/a><\/strong><\/li>\n\n\n\n<li><a rel=\"noreferrer noopener\" href=\"https:\/\/amplify.nabshow.com\/articles\/create-future-of-production-movielabs\/\" target=\"_blank\"><strong>The Future of Production Amplified: Defining a New Production Ecosystem with MovieLabs<\/strong><\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/amplify.nabshow.com\/articles\/create-future-of-production-amplified-ron-ames\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>The Future of Production Amplified: Moving Middle Earth to the Cloud with \u201cThe Lord of the Rings: The Rings of Power\u201d<\/strong><\/a><\/li>\n\n\n\n<li><strong><a href=\"http:\/\/Videos in \u201cThe Future of Production Amplified\u201d Series:\" target=\"_blank\" rel=\"noreferrer noopener\">The Future of Production Amplified: How ETC@USC is Helping Hollywood Embrace Generative AI<\/a><\/strong><\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-luminous-vivid-amber-color has-css-opacity has-luminous-vivid-amber-background-color has-background\"\/>\n<\/div><\/div>\n<\/div>\n<\/div>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Epic Games industry manager Miles Perkins discusses how real-time graphics are revolutionizing production for film and television.<\/p>\n","protected":false},"author":2,"featured_media":168012,"menu_order":0,"template":"","meta":{"_acf_changed":false,"_breakdance_hide_in_design_set":false,"_breakdance_tags":""},"categories":[248],"class_list":["post-168011","articles","type-articles","status-publish","has-post-thumbnail","hentry","category-amplify"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Future of Production Amplified: How Real-Time Graphics Are Changing the Face of Film and Television Production | Jennifer Wolfe<\/title>\n<meta name=\"description\" content=\"Epic Games industry manager Miles Perkins discusses how real-time graphics are revolutionizing 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